
Paradise Hills is an immersive installation that assembles a fragmented landscape from the ruins of failed utopias. Drawing from political disillusionment, technological overreach, and popular unrest, the project builds a symbolic terrain where each scene stands as a metaphor for a collapsed promise.
This is not a narrative, but a drift through a surreal architecture of ideological fallout. In Paradise Hills, the ground hums with forgotten blueprints. Protests loop without memory, glass monuments weep sand, and digital suns rise over algorithmic ruins. Each fragment is a residue of the spectral echo of a dream once marketed as destiny. There are no maps here, only traces. The visitor becomes a drifter through collapsed futures, decoding symbols that flicker, distort, and vanish, trapped in a terrain where utopias decompose into myth.
The Island — a static, axonometric projection of the full landscape, referencing the formal logic of cartography and classical painting. It offers a distant, composed view of the world as it should make sense — yet doesn't.
The Stations — immersive VR entry points into the same world, accessed through the eyes of Agents. Each perspective reveals a different path through the terrain, fragmenting the viewer’s sense of coherence and narrative unity.
Sound Composition Soraya M’barek
Scenography Advisor Myung Park
Co-Producers Château Éphémère
Concept Design, Software Development and Production - InDialog Team